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Subject: Re: Bones!!!!!!
Date: Tue, 17 May 94 12:27:13 BST
From: ked@mfltd.co.uk (Kevin Digweed)

** Including message from "Randy R. Wall" **
> > > Bones again:
> >   Suggestion...Make bones more usable.  This is WAY too cumbersome.  VERY 
> >  powerful and I love the effect, but it is not very usable.  How does 
> > Lightwave do it?  Maybe you would lose some of the power of the bones if 
> > you made it more user friendly, and maybe I just need to play a little more,

> > but....  I do like it though.
> > 
> 
> If you like itthen I wouldn't sugjest that they change it..after all 
> anything good doesn't come easy...though it would be nice if they did.hehehe

I heard a great saying once, and I try and bear it in mind when designing any
piece of software I write :

"Simple things should be simple, and Complex things should be possible".

I *think* this is the essence of what Tom was trying to say about the Bones
interface (forgive me for putting words into your mouth here, Tom) -
"the effect is great and it's powerful, but I wish there was an easier way of
doing SIMPLE bones effects" (short cuts, if you like).

If the preset workings of the short cuts don't give the results you require,
then you must start going down the more complex path, but that's OK because
the effect you now require is obviously complex ....

Why should you go down a complex path of operations to achieve a simple version
of the effect ?

> =RRW=

Kev.

-- 

Kevin Digweed, 32-bit RTS development.                      (ked@mfltd.co.uk)
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